Publisher | Sincress |
---|---|
File size | 12.51MB |
Number of files | 41 |
Latest version | 1 |
Latest release date | 2022-10-21 08:36:12 |
First release date | 2018-07-16 11:18:25 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3ceca40f-549a-4389-9949-4a9a5ae953b9_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/70955dd2-3887-48e4-8e72-10c6ad738ff9_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9358e154-aa0e-461f-b2aa-04b9f3e5ac95_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/d46f3b74-bb60-4210-b320-cdc2f7274f8d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/bdd6d19d-db40-44f3-9478-c51e966a6a60_scaled.jpg)
A complete AI system driving a rigidbody physics ship mode, ready for use in your flight game! This system provides a well thought out and tested scripting implementation of a spaceship along with fully autonomous orders (Move, Follow, Patrol, Idle) which uses a PID controller.
Features
-Rigidbody physics driven ship model
-Modular ship scripting enables easy expansion and adding of features
-AI command framework for easy order issuing and management
- Collision avoidance for objects in front of the ship
-Modular system for adding new orders
-Several example orders implemented (Move, Idle, Patrol)
-UI markers for ships with ship selection feature
-PID controller implementation with tested parameters
-Game proven mechanics and a well-polished framework