Space RTS & Arcade Kit

Sincress

(6)
$49
Publisher Sincress
File size 348.28MB
Number of files 562
Latest version 1.0.4
Latest release date 2024-11-26 06:22:23
First release date 2019-09-25 11:18:13
Supported Unity versions 2018.4.2 or higher

This asset gives you a complete, full-feature space game to build your project upon. The kit includes dozens of features found in popular space games along with some very innovative approaches to give your game a twist.

It provides mechanics for seamless transitions from the RTS view to the chase camera in the third person view – this allows players to take direct control of one of their ships and jump into the action immediately, with one press of a button. Combined with the RTS view, this system offers an intuitive and dexterous way of controlling multiple ships in combat while still keeping the player right in the middle of the battle.

Some of the features of this asset include:

- Unity3D Physics based flight model
- Saving and loading using binary files
- Sector editor and sector saving using binary files
- A full feature tactical/RTS mode with isometric camera
- Campaign mode with player progress tracking
- Interactive Universe map with sectors to be selected as a part of campaign mode
- Seamless transitioning from third person to tactical mode and universe map
- Multiple ship ownership
- AI with an intricate command system
- Multiple types of weapons, including beam and projectile weapons
- AI controlled turrets with target prediction
- User interface with a 3D heads up display
- Ingame menu system with window menus
- Fully keyboard or/and mouse controllable interface and controls
- Sector editor with options for random sector generation
- Ship equipment such as energy boosters, additional armor and other
- Player progression: experience, levels, kill counting
- Asteroid fields and dynamic sectors easily expandable with other features
- Modular design allows for decoupling of components and easy addition of new ones
- Maintainable and scalable codebase
- Tried and tested design principles and two years of development iterations

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