Publisher | Sincress |
---|---|
File size | 31.60MB |
Number of files | 193 |
Latest version | 1.3.1 |
Latest release date | 2024-01-03 04:25:11 |
First release date | 2018-04-25 08:12:20 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a0c0b6ea-f51c-4506-8b3d-a80a3456ac65_scaled.jpg)
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The starter pack for your real time strategy game is finally here. Included is full documentation and scripting reference.
Now includes RTS Wheeled Vehicle Controller!
Features
- Mouse controlled camera with adjustable zoom (height)
- Player and AI units
- Unit selection by clicking or mouse dragging with UI feedback
- Unit selection indicator which displays a white circle around selected units
- Contextual order menu shows common orders of all selected units
- Vehicle and structure type units
- Context depended order issue system
- Unit building system with correct and incorrect placement indication
- Basic unit AI system with move, attack, idle and interact orders
- Basic combat system with health and shooting
- Turret controllers for units! - Unit health system
- User interface for units with a healthbar and a status text which displays current order
- Terrain with mineable zones and props
- Unit pathfinding and collision avoidance using Unity’s NavMesh system
- Attacking units shoot projectiles
- Unit properties and settings system using ScriptableObjects
- Several textured low poly vehicle models: armored card, tank, truck, gun turret, powerplant
- Highly modular script design allowing easy modification and feature implementation
- Map spawn zones for AI unit spawning
- Projector system for terrain details (mineable zones or impact craters)
- Save and load system with binary files
- UI menu for saving and loading games
- New, improved and refactored codebase!
- NEW: Realistic wheeled and tracked vehicle movement
- Vehicle movement using Unity wheelcolliders
Now includes RTS Wheeled Vehicle Controller!
Features
- Mouse controlled camera with adjustable zoom (height)
- Player and AI units
- Unit selection by clicking or mouse dragging with UI feedback
- Unit selection indicator which displays a white circle around selected units
- Contextual order menu shows common orders of all selected units
- Vehicle and structure type units
- Context depended order issue system
- Unit building system with correct and incorrect placement indication
- Basic unit AI system with move, attack, idle and interact orders
- Basic combat system with health and shooting
- Turret controllers for units! - Unit health system
- User interface for units with a healthbar and a status text which displays current order
- Terrain with mineable zones and props
- Unit pathfinding and collision avoidance using Unity’s NavMesh system
- Attacking units shoot projectiles
- Unit properties and settings system using ScriptableObjects
- Several textured low poly vehicle models: armored card, tank, truck, gun turret, powerplant
- Highly modular script design allowing easy modification and feature implementation
- Map spawn zones for AI unit spawning
- Projector system for terrain details (mineable zones or impact craters)
- Save and load system with binary files
- UI menu for saving and loading games
- New, improved and refactored codebase!
- NEW: Realistic wheeled and tracked vehicle movement
- Vehicle movement using Unity wheelcolliders