Procedural Dungeon Toolkit LITE

Revision3

(2)
$4
Publisher Revision3
File size 20.18MB
Number of files 116
Latest version 1
Latest release date 2018-01-26 10:22:24
First release date 2018-01-26 10:22:24
Supported Unity versions 2018.4.2 or higher

Manual - Forum - Youtube

Procedural Dungeon Toolkit is a powerful toolkit for Procedural Level Generation based on simple tile maps that allows users to generate a procedural level with ease.

The LITE version of this asset comes with a lighter set of features so that you can demo a basic version of this dungeon generator at a much lower price than the complete version.

Get started in minutes using a complete scene, ready to be replaced with your own models and textures.

Generate procedural levels using a randomly generated tile map combined with a bunch of included prefabs acting as building blocks. The main script uses these prefabs to instantly builds levels that are entirely random!

LITE Features :

- Dungeon Generation script

- Original tile map generation algorithm

- Create complex random levels of a simple tile map

- Control the level generation algorithm using seeded generation and layout sliders

- Use the GUI to replace the objects used to generate dungeons or change their position

- Generate random dungeons at runtime and save them as prefab files to make edits directly inside the editor.

- Placeholder models and textures to get started with the demo dungeon

- Placeholder algorithms and extensive comments within source code to help you getting started adding and placing your own objects

- A bunch of helpful scripts for things such as item generation and management , flickering lights , explorable map and more!

Full version features :

- Completely manage the prefabs used by the generation process using the GUI. Add and remove object slots, edit the used prefab and tweak the object's "Requirements" all within the GUI. No programming required.

- Massively reworked and improved tile map generation algorithm to create much cleaner tile maps than the original algorithm

- Room Model Editor Window to create room templates that are stamped onto the generated tile maps, perfect for anything from boss rooms to loot closets.

- Ability to use a saved tile map instead of only being able to use a procedurally generated or seeded layout to create entirely deterministic levels instead of using random generation

- Tile Map Editor Window to open, save and edit a procedurally generated tile map or even entirely create one from scratch

- Integrated Navmesh Generation scripts and a basic AI script that follows the player around the dungeon using the generated Navmeshes

- Dedicated Usage Manual to get a full, detailed explanation of how the asset works

FULL VERSION HERE

Upgrading to the full version from this LITE version will grant a discount of 5$ on the full version. Official Sales may give a better discount than this upgrade, so be sure to check that the full asset is not on sale before you upgrade.

Upgrade now to benefit from frequent updates and improved features!

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