Procedural Dungeon Toolkit

Revision3

(22)
$59
Publisher Revision3
File size 132.47MB
Number of files 491
Latest version 1
Latest release date 2019-09-17 09:06:15
First release date 2016-09-27 06:22:24
Supported Unity versions 2018.4.2 or higher

Manual - Forum - Youtube

 

Procedural Dungeon Toolkit : a powerful Editor GUI Based Procedural Dungeon Generation Toolkit.

 

NOW WITH MULTIPLAYER SUPPORT

 

Get started in minutes using a complete scene, ready to be replaced with your own models and textures.

 

Generate procedural levels based on a pre made or randomly generated tile map combined with a couple provided prefabs acting as building blocks.

 

The main script uses these prefabs and instantly builds levels that are entirely deterministic and pre-made, entirely random and procedural, or anything in between!

 

You have extensive control over the generation process. Easily toggle on and off any building block. Control where and how often each prefab will appear in your map. Prefabs can have priority over other prefabs to make sure no items are going to overlap.

 

Features :

- GUI Controlled Dungeon Generation

- Updated tile map generation algorithm

- Create random or deterministic levels out of a simple tile map

- Extensive control over the feel of the levels using seeded generation and layout sliders

- Control when , where , how often each object generates using the Custom Objects and Custom Patterns GUI

- Easily tweak the position and rotation of procedural objects using the Visual Transform Editor feature

- Tile Map Editor to create your own levels from scratch and edit procedurally generated tile maps

- Model Editor to create your own room templates

- Multiplayer Support Scripts & demo scene ready to customize or learn from.

- Post Generation Triggers to expand the layout from your room templates

- Node options to easily control the size and position of each level node relative to the tile map data

- Navmesh Generation and AI script for Bot Navigation around Levels

- Generate random dungeons at runtime and save them as prefab files to make edits directly inside the editor.

- Generation Requirements to force the asset to only keep levels that meet certain requirements

- Parameter Scaling to increase the diversity of levels using procedural runtime scaling of the generator's parameters.

- Placeholder models and textures to get started with two types of demo dungeons

- Placeholder algorithms and extensive comments within source code to help you getting started adding and placing your own objects

- A bunch of helpful scripts for things such as item generation and management , flickering lights , explorable map and more!

 

 

Major Feature Changelog :

 

Version 1.7 Introducing Custom Objects and Custom Patterns to edit the generation process of your own objects within the UI. Create complex scenes without any need to edit code.

 

Version 1.10 Introducing a Tile Map Editor to create and edit your own tile maps for the generator. Instead of using the procedural generation algorithms, draw your own map on the canvas or edit a map procedurally generated inside this editor.

 

Version 1.13 Introducing a set of NavMesh Generation Features and AI scripts to enable AI navigation around the generated levels.

 

Version 1.16 Introducing a new Model Editor to draw custom room templates that are randomly stamped onto the maps at generation time! Easily create anything from boss rooms to loot closets.

 

Version 1.21 Introducing the ability to save a generated dungeon as a prefab file that can then be imported into a new scene and edited directly inside the editor.

 

Version 1.22 Introducing Post Generation Triggers for room models and since 1.23 for hand drawn maps as well, allowing a way to call generation algorithms after the main layout has been generated using a new GUI window.

 

Version 1.24 now allowing quick saving and loading of whole configurations for archiving or sharing generator setups.

 

Version 1.25 Introducing a new Visual Transform Editor used to place objects around your levels in a very simple and intuitive way.

 

Version 1.26 Introducing Generation Requirements, Random Parameter Scaling and Planar Mode Layouts to create more diverse levels than ever before!

 

Version 1.29 Introducing Multiplayer Support. Featuring a ready made demo scene to expand upon or learn from.

 

Version 1.30 Introducing Requirement Pattern Offsets and Integrated Procedural Area Spawner.

 

DISCLAIMER: Asset may not be compatible with the latest version of Unity in between updates due to engine functions getting deprecated or changed. No refunds will be granted for this reason.

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