Publisher | Revision3 |
---|---|
File size | 94.98kB |
Number of files | 11 |
Latest version | 1 |
Latest release date | 2019-05-07 11:53:09 |
First release date | 2019-05-07 11:53:09 |
Supported Unity versions | 2018.4.2 or higher |
Procedural Area Spawner is a simple tool allowing for easy runtime spawning of random props within given areas.
Key features :
- Effortlessly spawn any gameobject within a set area defined by a Box Collider component. Areas to avoid spawning in can be set using the Layer system.
- No need to place spawn points or nodes. Object positioning handled by the spawning algorithm.
- Anchor plane system to automatically rest your objects against the floor, roof or walls if needed.
- AABB Spawn Mode for near instantaneous "lazy" procedural space filling. Perfect for many uses such as procedural cities or filling shelves with random books.
- Physical Spawn Mode for a more accurate but slower procedural space filling. Uses Box Colliders and Layers to check for other objects in the way.
- Main spawn loop driven by two control variables that can be tweaked to trade how well an area is filled for faster generation or vice versa.
- Works using seeded generation. Ready for use with procedural games that require a same level to generate with a given seed.
- Spawn chances set on an object per object basis to have rare and common prefabs
- Extensive Comments within code to help you customize the asset even further
DISCLAIMER: Asset may not be compatible with the latest version of Unity in between updates due to engine functions getting deprecated or changed. No refunds will be granted for this reason.