Publisher | Wandering Corgi |
---|---|
File size | 302.56kB |
Number of files | 25 |
Latest version | 1 |
Latest release date | 2024-02-12 07:38:12 |
First release date | 2024-02-12 07:38:12 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/fc25b9f5-45c2-4252-bb0f-e75a313ee42f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/98df5c9a-12c2-4982-b0a6-64e3c2c95e28_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2a2fba50-e547-4049-9920-1536242d7c10_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/d9e7cc6e-0ead-43ab-8bff-c90cc1999e0c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3be61c7f-d238-4ea8-9177-41855e1da18d_scaled.jpg)
Easily use AnimationCurves in both ShaderGraph materials and your own custom Shaders.
Features:
* Very simple drop in. Add PfbCorgiCurveManager to your scene and a sub-graph to your shaders and you’re good to go!
* Supports as many curves as your platform can support (limited only by texture array limits) - the editor informs you of common mistakes.
* Highly optimized curve sampling. Don’t worry about performance with these curves!
* Supports multiple precision and quality modes. If you’re shipping on mobile, lower curve sampling quality and texture precision, if absolutely necessary!
* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!
* Supports all render pipelines, both with and without ShaderGraph!
* Full source code included!
Documentation available here: Documentation
Forum post here: Unity forums