Publisher | Wandering Corgi |
---|---|
File size | 7.09MB |
Number of files | 76 |
Latest version | 1.3.5 |
Latest release date | 2023-03-29 12:53:08 |
First release date | 2022-07-12 06:32:11 |
Supported Unity versions | 2018.4.2 or higher |
Quickly and easily paint any foliage on any terrain or arbitrary meshes.
~Documentation Here~
~Forum Thread Here~
Features
* Simple and easy to use. Follow the documentation to drop in a few scripts and start painting your dream foliage right away.
* Highly optimized rendering system, with tooling available to make it EVEN FASTER for those hardcore shader wizards out there.
* Has several paint modes available so that you can paint on anything! Includes arbitrary plane painting, painting on raw meshes in the scene, and painting on colliders with layer masks.
* Supports both local and world space foliage groups. Want a mossy car? Prefabs are fully supported!
* Multiple brush modes available. You can create high precision designs, or randomly scatter your rocks or grass anywhere and everywhere with just a few clicks.
* Painting over existing data is fully supported, including opacity and feathering options for those micro tweaking fantasies.
* Includes a data browser in each foliage group so you can control every tiny detail of every blade of grass, if your heart desires.
* Comes with a ShaderGraph example of simple but beautiful grass, so you can start painting immediately. Please note: this plugin is intended to be a tool for placing foliage you have either made or gotten from outside sources, it's not intended to be a model pack or anything like that. You'll need to get some high quality rocks to drop in!
* Works with all three of the major render pipelines. Built in, URP, and HDRP!
* Simple scripting API for programmers.
* Includes FULL SOURCE CODE
* Juicy support. Hit me up any time if you run into any issues! Contact info in the documentation linked above.
~Documentation Here~
~Forum Thread Here~
Features
* Simple and easy to use. Follow the documentation to drop in a few scripts and start painting your dream foliage right away.
* Highly optimized rendering system, with tooling available to make it EVEN FASTER for those hardcore shader wizards out there.
* Has several paint modes available so that you can paint on anything! Includes arbitrary plane painting, painting on raw meshes in the scene, and painting on colliders with layer masks.
* Supports both local and world space foliage groups. Want a mossy car? Prefabs are fully supported!
* Multiple brush modes available. You can create high precision designs, or randomly scatter your rocks or grass anywhere and everywhere with just a few clicks.
* Painting over existing data is fully supported, including opacity and feathering options for those micro tweaking fantasies.
* Includes a data browser in each foliage group so you can control every tiny detail of every blade of grass, if your heart desires.
* Comes with a ShaderGraph example of simple but beautiful grass, so you can start painting immediately. Please note: this plugin is intended to be a tool for placing foliage you have either made or gotten from outside sources, it's not intended to be a model pack or anything like that. You'll need to get some high quality rocks to drop in!
* Works with all three of the major render pipelines. Built in, URP, and HDRP!
* Simple scripting API for programmers.
* Includes FULL SOURCE CODE
* Juicy support. Hit me up any time if you run into any issues! Contact info in the documentation linked above.