Publisher | Wandering Corgi |
---|---|
File size | 1.81MB |
Number of files | 39 |
Latest version | 1.2.0 |
Latest release date | 2024-10-28 04:15:53 |
First release date | 2022-04-12 01:14:16 |
Supported Unity versions | 2018.4.2 or higher |











Easy and simple volumetric lighting system. Drop in and see the god rays you know you've been wanting in URP. (URP 11+)
Features:
* Simple to setup and easy to use. Slot in the RenderFeature and VolumeComponent and you'll immediately see results.
* Fast by default with easy to use quality options.
* Works with all of the built in unity light types. Works with shadows and cookies.
* Includes depth-aware upscaling for high quality visuals even when using low quality settings.
* Works with VR and even with Single Pass Instanced (SPI) rendering.
* Slots into URP's Volume system, so you can easily blend visual settings between post processing volumes.
* All lights are processed in a single draw call when creating the volumetric texture - try it with many lights!
* Includes full source code!
* Works on all platforms unity supports (except for very old mobile devices).
Please note: this asset ONLY works on URP. This is not intended for HDRP or the built-in render pipeline.
FORUM LINK
DOCUMENTATION
Features:
* Simple to setup and easy to use. Slot in the RenderFeature and VolumeComponent and you'll immediately see results.
* Fast by default with easy to use quality options.
* Works with all of the built in unity light types. Works with shadows and cookies.
* Includes depth-aware upscaling for high quality visuals even when using low quality settings.
* Works with VR and even with Single Pass Instanced (SPI) rendering.
* Slots into URP's Volume system, so you can easily blend visual settings between post processing volumes.
* All lights are processed in a single draw call when creating the volumetric texture - try it with many lights!
* Includes full source code!
* Works on all platforms unity supports (except for very old mobile devices).
Please note: this asset ONLY works on URP. This is not intended for HDRP or the built-in render pipeline.
FORUM LINK
DOCUMENTATION
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