Publisher | Wandering Corgi |
---|---|
File size | 250.80kB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2017-09-19 09:13:20 |
First release date | 2017-04-27 06:41:25 |
Supported Unity versions | 2018.4.2 or higher |
Drop any of these standard shader derived materials into your project to be able to see them through walls. Lots of sliders and stuff for customization.
Also includes a special standard derived material for blocking see through objects. This is so you can have a terrain or something that doesn't show the player through the floor, but you can have walls and such that do.
Does not require a second camera. Does not require the model to be duplicated. Very fast and efficient shader / material setup that doesn't break all your stuff.
Note: In deferred rendering, the xray-blockers cannot be used.