Publisher | Wandering Corgi |
---|---|
File size | 1.75MB |
Number of files | 29 |
Latest version | 1.0.8 |
Latest release date | 2023-11-09 07:09:43 |
First release date | 2022-03-14 07:43:13 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/66ce5b5a-f713-465c-862a-d9904fabc2b4_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/337fe029-410d-4969-91ab-8e2d4f2b8765_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/72405bab-4535-4849-9cd5-a3a9a93d71f1_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/66ce5b5a-f713-465c-862a-d9904fabc2b4_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/337fe029-410d-4969-91ab-8e2d4f2b8765_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/72405bab-4535-4849-9cd5-a3a9a93d71f1_scaled.jpg)
Quickly and easily drop in replace URP's linear fog with a color gradient.
Features:
* Very simple drop in. Add RenderFeature and add Post Process Volume Component and BAM, immediately have fog you can edit in real time.
* Supports a quick and easy to use post processing render mode AND a much more optimized shader macro that can be easily dropped into any HLSL shader.
* Highly optimized fog system, with some options for making it even faster if necessary.
* Supports both HSV blending for better visuals, and typical RGB lerps for slower devices.
* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!
* Corgi included
* Full source code included!
*PS: if Unity ever adds support for a 'final color' block in ShaderGraph, corgi fog already has a ShaderGraph node ready to drop in to support it, for ShaderGraph fog in any material.
Documentation available here: https://docs.google.com/document/d/1V-eVGeJ8Ef7CdkbKy-RarvWoTQ68Jj4BWzWF36vjX-E/
Forum post here: Unity forums
Features:
* Very simple drop in. Add RenderFeature and add Post Process Volume Component and BAM, immediately have fog you can edit in real time.
* Supports a quick and easy to use post processing render mode AND a much more optimized shader macro that can be easily dropped into any HLSL shader.
* Highly optimized fog system, with some options for making it even faster if necessary.
* Supports both HSV blending for better visuals, and typical RGB lerps for slower devices.
* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!
* Corgi included
* Full source code included!
*PS: if Unity ever adds support for a 'final color' block in ShaderGraph, corgi fog already has a ShaderGraph node ready to drop in to support it, for ShaderGraph fog in any material.
Documentation available here: https://docs.google.com/document/d/1V-eVGeJ8Ef7CdkbKy-RarvWoTQ68Jj4BWzWF36vjX-E/
Forum post here: Unity forums