VR Training - Controllers Onboarding

$29
Publisher Chris Handzlik
File size 1.78MB
Number of files 237
Latest version 1
Latest release date 2022-06-02 06:24:13
First release date 2022-06-02 06:24:13
Supported Unity versions 2018.4.2 or higher

Easily target specific buttons, set popups and highlights to make sure user knows how to progress.


Control the onboarding workflow with completion-rules that'll make sure user actually knows how to perform the action and bring their attention back to it if they don't get it.  


Configure Onboarding Flow in Editor (no code)

- no code required - you can use existing UserGuidances like HighlightButton and combine them with CompletionRules, eg. ButtonPressed

- you can easily extend the workflow with code for more complex scenarions


Built-in User Guidances

- Highlight

- Tooltip


Built-in Completion Rules

- Button Pressed

- Button Held for n seconds

- Time Passed

- Joystick Moved

- Object Moved

- Custom Signal

- Combined OR (any of)


Designed to work with various XR frameworks and InputHandling

- UnityXRToolkit

- UnityXR (device-based, replaced by New Unity Action Based Input)

- SteamVR

- OVR

- other frameworks are generally using one of the above for input and you'll be able to easily integrate


Roadmap

- PlaySound guidance

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