Publisher | Rob Reijnen |
---|---|
File size | 1.60MB |
Number of files | 37 |
Latest version | 1 |
Latest release date | 2019-12-04 08:38:12 |
First release date | 2018-04-06 04:27:20 |
Supported Unity versions | 2018.4.2 or higher |
Create enemies that are visible through walls, create ghosts or highlight interactable items!
This is an adaption of the standard unity shader that can be seen through other objects like it's on the radar or x-ray. Contains the standard and specular shader set up.
Also contains a "Ghost" shader using the same techniques to create a ghost or spirit like character.
The ghost has soft falloff edges when moving through objects! (currently only in deferred rendering)
If you don't want the silhouette to be drawn through specific objects, you can now use the "exclude radar standard shaders" on those objects!
If you want the silhouette to only be drawn through specific objects, you can now use the "specify inclusion radar standard shaders" and "include radar shaders" on those objects combined!
The shader can be animated with provided script.
I am ready to answer any questions: [email protected]
Documentation
Please note that the scene is not included.