Publisher | Rob Reijnen |
---|---|
File size | 10.27MB |
Number of files | 23 |
Latest version | 1.0f |
Latest release date | 2018-06-08 05:58:22 |
First release date | 2017-11-02 04:11:23 |
Supported Unity versions | 2018.4.2 or higher |





Create realistic looking translucent objects using these SubSurface Scattering shaders!
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported.
-Build on standard shader and includes all it's features.
-Includes pbr & legacy variant specially for skin.
-Use deep/fog color map + Use Thickness maps
-Use specular for directly penetrating light
-Set scatter radius to determine how far the light travels beneath the surface
-Phase value, determine how the light behaves inside your material.
-Demoscene included
Should you have any questions don't hestitate to contact me: assets@robreijnen.nl
Documentation
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported.
-Build on standard shader and includes all it's features.
-Includes pbr & legacy variant specially for skin.
-Use deep/fog color map + Use Thickness maps
-Use specular for directly penetrating light
-Set scatter radius to determine how far the light travels beneath the surface
-Phase value, determine how the light behaves inside your material.
-Demoscene included
Should you have any questions don't hestitate to contact me: assets@robreijnen.nl
Documentation