Publisher | Rob Reijnen |
---|---|
File size | 10.27MB |
Number of files | 23 |
Latest version | 1.0f |
Latest release date | 2018-06-08 05:58:22 |
First release date | 2017-11-02 04:11:23 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/eb1560c5-3194-45c7-bf64-a09d48d10b28_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/7eb3de3d-f3cd-4848-9313-20e3af4cb6da_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/cf3015af-7d8d-4def-bc1a-d30893542d26_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a6c8ff15-9360-49e1-83ba-4c2a80aefc5c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/67430654-b241-4837-8692-76e7bcc3a869_scaled.jpg)
Create realistic looking translucent objects using these SubSurface Scattering shaders!
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported. -Build on standard shader and includes all it's features. -Includes pbr & legacy variant specially for skin. -Use deep/fog color map + Use Thickness maps -Use specular for directly penetrating light -Set scatter radius to determine how far the light travels beneath the surface -Phase value, determine how the light behaves inside your material. -Demoscene included Should you have any questions don't hestitate to contact me: [email protected] Documentation
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported. -Build on standard shader and includes all it's features. -Includes pbr & legacy variant specially for skin. -Use deep/fog color map + Use Thickness maps -Use specular for directly penetrating light -Set scatter radius to determine how far the light travels beneath the surface -Phase value, determine how the light behaves inside your material. -Demoscene included Should you have any questions don't hestitate to contact me: [email protected] Documentation