Publisher | Rob Reijnen |
---|---|
File size | 10.27MB |
Number of files | 23 |
Latest version | 1.0f |
Latest release date | 2018-06-08 05:58:22 |
First release date | 2017-11-02 04:11:23 |
Supported Unity versions | 2018.4.2 or higher |
Create realistic looking translucent objects using these SubSurface Scattering shaders!
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported. -Build on standard shader and includes all it's features. -Includes pbr & legacy variant specially for skin. -Use deep/fog color map + Use Thickness maps -Use specular for directly penetrating light -Set scatter radius to determine how far the light travels beneath the surface -Phase value, determine how the light behaves inside your material. -Demoscene included Should you have any questions don't hestitate to contact me: [email protected] Documentation
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported. -Build on standard shader and includes all it's features. -Includes pbr & legacy variant specially for skin. -Use deep/fog color map + Use Thickness maps -Use specular for directly penetrating light -Set scatter radius to determine how far the light travels beneath the surface -Phase value, determine how the light behaves inside your material. -Demoscene included Should you have any questions don't hestitate to contact me: [email protected] Documentation