Publisher | Luke Pindsle |
---|---|
File size | 245.61MB |
Number of files | 47 |
Latest version | 1 |
Latest release date | 2018-11-21 01:51:09 |
First release date | 2017-10-23 05:06:21 |
Supported Unity versions | 2018.4.2 or higher |
MiniMap Optimized is a Unity package that allows for easy creation of a fully customizable, high performance minimap.
Options are set in the editor or through a script if desired. The minimap image itself is rendered with a high performance shader. The map's settings can be changed at runtime if needed.
Customizable settings include:
• Map size / aspect ratio.
• Rectangular or ellipse map shapes.
• Map scale, rotation and offset.
• Shader output resolution.
• Icon source texture, color, and scale.
Features:
✧The map is able to track Transforms as well as Vector3 coordinates, and rotates with the main tracked Transform.
✧Use the Map Tile Recorder editor tool to record and save map images from your scene easily with one click.
✧Full documentation included, featuring manual and complete API.
✧An additional script is provided that allows for map interaction with the mouse pointer through Unity Events. Any function can be written to respond to click, hover, enter, and exit events. An example script with a function for a text popup is included.
✧Example scripts for a compass overlay, and out of bounds are included.
Options are set in the editor or through a script if desired. The minimap image itself is rendered with a high performance shader. The map's settings can be changed at runtime if needed.
Customizable settings include:
• Map size / aspect ratio.
• Rectangular or ellipse map shapes.
• Map scale, rotation and offset.
• Shader output resolution.
• Icon source texture, color, and scale.
Features:
✧The map is able to track Transforms as well as Vector3 coordinates, and rotates with the main tracked Transform.
✧Use the Map Tile Recorder editor tool to record and save map images from your scene easily with one click.
✧Full documentation included, featuring manual and complete API.
✧An additional script is provided that allows for map interaction with the mouse pointer through Unity Events. Any function can be written to respond to click, hover, enter, and exit events. An example script with a function for a text popup is included.
✧Example scripts for a compass overlay, and out of bounds are included.