Publisher | awtdev |
---|---|
File size | 15.78MB |
Number of files | 72 |
Latest version | 2.1.0 |
Latest release date | 2024-05-16 02:48:58 |
First release date | 2023-02-13 04:25:12 |
Supported Unity versions | 2018.4.2 or higher |
Gravitas is a local physics simulation system, able to simulate physics in a completely independant way from the main scene! This allows you to have vehicles with completely isolated physics systems, or moving planets with rock-solid position and physics updating!
With just a few simple components, you can start simulating a local physics scene in your project! Stand still while your spaceship flails wildly, or walk around the inside of a ringworld, wherever you go, physics will behave in a unique way!
Isolated Simulation
Each gravity field you define is associated with its own physics scene, meaning it is unaffected by the main world physics. This means, you can be standing within a field that is rotating and moving absurdly fast and it will appear completely stationary to the subject.
Customizable Properties
Every field you create is shaped by a collider component, defining where it exists and how big it is. Along with this, you can customize multiple options such as how strong the field is, what direction it attracts subjects, and even the affect distance from the center has on the resulting gravitational force!
Freedom and Flexibility
For each subject you define a list of colliders you want simulated along with it, allowing for unparalleled freedom in controlling how your physics subject will be simulated, as it can be different from how the main scene colliders are simulated.
Varied Applicability
Extras
Also inccludes:
- Well documented code, so you can learn how it is done and work with the code directly if you wish
- An example first person and third person controller for the different demo scenes
- 3 demo scenes each displaying a different game situation gravitas can be used in!
Demo scene available to try here: