Publisher | SergeyIwanski |
---|---|
File size | 32.62MB |
Number of files | 67 |
Latest version | 1 |
Latest release date | 2020-09-04 10:36:15 |
First release date | 2020-04-03 10:10:17 |
Supported Unity versions | 2018.4.2 or higher |
Set of farytales houses in a painted style for kids. Some buildings are made of flowers and mushrooms.
Different design styles - day, overcast, sunset, night.
Special effects swaying grass, clouds, rain, stars, fireflies.
In the screenshots, the asset is presented as a platformer, but each object is drawn in detail from all sides, so you can also use it in strategies and 3D.
Meshes consist of
vertices: 2000-5000
triangles: 3000-10000
Materials have an albedo and emission maps.
Texture size 2048 in PNG.
Textures are drawn by hand.
4 different textures for each building, combined into 1 common.
In order not to have too many materials, there is a script that allows you to select 1 out of 4 sub-textures, for this you need to change the Option parameter, choosing A, B, C or D from the drop-down list.
Leaves on trees and grass are particles. Particles are also clouds, rain, stars, fireflies.
In the particle settings, you can change the speed of the "swing" of the grass, the slope: 3D Start Rotation -> Z and Rotation over Lifetime -> Angular Velocity. Density of leaves, grass, clouds in Max Particles and Emission -> Rate over Time.
Different design styles - day, overcast, sunset, night.
Special effects swaying grass, clouds, rain, stars, fireflies.
In the screenshots, the asset is presented as a platformer, but each object is drawn in detail from all sides, so you can also use it in strategies and 3D.
Meshes consist of
vertices: 2000-5000
triangles: 3000-10000
Materials have an albedo and emission maps.
Texture size 2048 in PNG.
Textures are drawn by hand.
4 different textures for each building, combined into 1 common.
In order not to have too many materials, there is a script that allows you to select 1 out of 4 sub-textures, for this you need to change the Option parameter, choosing A, B, C or D from the drop-down list.
Leaves on trees and grass are particles. Particles are also clouds, rain, stars, fireflies.
In the particle settings, you can change the speed of the "swing" of the grass, the slope: 3D Start Rotation -> Z and Rotation over Lifetime -> Angular Velocity. Density of leaves, grass, clouds in Max Particles and Emission -> Rate over Time.