Publisher | SergeyIwanski |
---|---|
File size | 108.30MB |
Number of files | 96 |
Latest version | 1 |
Latest release date | 2020-09-03 06:55:23 |
First release date | 2019-04-25 11:42:08 |
Supported Unity versions | 2018.4.2 or higher |
More than 10 unique realistic models of sweets with the eating effect to make players feel hungry!
Each object has 5 states from the whole to the core.
Scaling models made with the size of real-world objects.
The progress of eating can be configured in the editor in the inspector window, the result is immediately visible. You simply adjust the "percentage" parameter in the VariousStates component.
The VariousStates script is responsible for the process. All you need is to set up different states of the object and put them into a single GameObject root, then add the VariousStates component to it, the script will do the rest: add child objects to the array and calculate the percentage of eating. The script is universal, it can be used, for example, for the level of damage to buildings or the state of health of characters.
All scripts contain detailed comments and hints in the inspector window.
Some products have different roughness textures, for example, the jelly at the cake or chocolate icing on a donut have reflections, the biscuit has a matte surface.
Materials have a color maps 2048x2048, normal and roughness maps 1024x1024. All textures are in PNG format.
Each object has 5 states from the whole to the core.
Scaling models made with the size of real-world objects.
The progress of eating can be configured in the editor in the inspector window, the result is immediately visible. You simply adjust the "percentage" parameter in the VariousStates component.
The VariousStates script is responsible for the process. All you need is to set up different states of the object and put them into a single GameObject root, then add the VariousStates component to it, the script will do the rest: add child objects to the array and calculate the percentage of eating. The script is universal, it can be used, for example, for the level of damage to buildings or the state of health of characters.
All scripts contain detailed comments and hints in the inspector window.
Some products have different roughness textures, for example, the jelly at the cake or chocolate icing on a donut have reflections, the biscuit has a matte surface.
Materials have a color maps 2048x2048, normal and roughness maps 1024x1024. All textures are in PNG format.