Publisher | SergeyIwanski |
---|---|
File size | 159.64MB |
Number of files | 530 |
Latest version | 1 |
Latest release date | 2021-03-12 08:30:35 |
First release date | 2019-09-17 05:15:12 |
Supported Unity versions | 2018.4.2 or higher |
Demo: Download
This Package include 100+ effects such as fireworks, falling symbols (matrix), tesla electro, magic, sparkles, etc.
All effects are saved in prefabs. So you can use this effects easy. Just put effect in your Scene!
Some effects have a 2048x2048 spritesheet in the original to maintain quality, but you can reduce them depending on your preference. Some effects like Tech have a common texture.
A set of glowing skill stones, сan be used for fantasy or sci-fi environments.
Contains 10 different models, such as cube, tetrahedron, pyramid, post (stella), trapezium.
They are stones of improvement - manna, health, strength of damage, run speed, stamina, etc.
You can change the color of a stone at the same time as its particle effects, simply by changing the color, bright, texture parameters in the SkillColor component.
Materials include diffuse, normal and emission maps.
Added as bonus:
• office room
• carpet "Welcome to the Battle"
• halogen stand
• office tree
• office sansevieria
• lampC
• exit door
• flares
In fact, there are little more than 100 effects, just “100” sounds nice ;)
This Package include 100+ effects such as fireworks, falling symbols (matrix), tesla electro, magic, sparkles, etc.
All effects are saved in prefabs. So you can use this effects easy. Just put effect in your Scene!
Some effects have a 2048x2048 spritesheet in the original to maintain quality, but you can reduce them depending on your preference. Some effects like Tech have a common texture.
A set of glowing skill stones, сan be used for fantasy or sci-fi environments.
Contains 10 different models, such as cube, tetrahedron, pyramid, post (stella), trapezium.
They are stones of improvement - manna, health, strength of damage, run speed, stamina, etc.
You can change the color of a stone at the same time as its particle effects, simply by changing the color, bright, texture parameters in the SkillColor component.
Materials include diffuse, normal and emission maps.
Added as bonus:
• office room
• carpet "Welcome to the Battle"
• halogen stand
• office tree
• office sansevieria
• lampC
• exit door
• flares
In fact, there are little more than 100 effects, just “100” sounds nice ;)