Publisher | Abiogenesis3d |
---|---|
File size | 34.24MB |
Number of files | 150 |
Latest version | 1.0.0 |
Latest release date | 2024-04-08 08:35:10 |
First release date | 2024-04-08 08:35:10 |
Supported Unity versions | 2018.4.2 or higher |
Fake Stop Motion
Create a Stop Motion effect without affecting animations.
WebGL Demo
See it in action here!
How it works
Stores local position/rotation of transforms and is resetting them until the next time interval.
Separately snaps the root transform rotation to circle splits like 45, 22.5, 11.25 degrees.
Keeps animations intact
Since it only uses transform storing it does not require or change animations.
It lets them update the transforms then resets them back to stored values.
Resillient to game fps changes
It does not count frames and instead waits for framesPerSecond interval to pass.
Exclude nested transforms
Nested objects can be ignored by attaching FakeStopMotionIgnore component.
Useful for objects that accumulate position offset and start floating away, like particle emmiters.
Reset/Pause timer
Call ResetTimer to update transforms in the current frame.
Call PauseTimer/UnpauseTimer to pause/resume.
Compatible with UPixelator snapping
This asset was made for UPixelator to remove pixel creeping and get the animated sprite feel.
It is compatible with UPixelatorSnappable component which snaps objects to pixel grid to remove flickering.
Please note
Immediate effects like weapon trails will look as rendered ahead of the stored transforms.
Render Pipelines
This asset is not RP specific, but the demo scene supports Built-in and URP.
Contact
If you have any questions or feedback, please contact me at [email protected].
You can also join the Discord server!