Dissolve & Materialize

$14
Publisher INab Studio
File size 319.07MB
Number of files 286
Latest version 3
Latest release date 2023-08-10 02:34:14
First release date 2022-06-02 01:48:16
Supported Unity versions 2018.4.2 or higher

The shaders in Asset use standard PBR material settings, so all you have to do is drag and drop the material onto the object. Each shader has metallic and specular version.


The asset supports Shader Graph and Amplify Shader Editor, so you can embed the effects in your custom shaders and create your own custom effects with shader functions, like blending between two custom shaders or world space axis dissolving.


The asset has an easy-to-use script that works with skeletal and standard meshes. It automatically detects all renderers (e.g. in parents, children, current game object only) based on the settings you choose. You can dissolve or materialize any object with a single function with the ability to queue operations. To maximize flexibility, you can also change the renderers materials directly before using dissolve shaders.


You can choose between two shaders: Axis Dissolve and Dissolve.


Axis Dissolve allows you to dissolve or materialize objects in the X, Y, and Z axes. The effect is divided into two transition parts that can be customized as you like. (Vertex Displacement, Patterns, Albedo or Emission affects, Colors...).


Dissolve allows you to dissolve or materialize an object entirely with a pattern or noise texture.


With both shaders, a single input parameter from 0-1 drives the entire effects for easy integration.


It contains 66 textures, you can use to create any effect you want. Includes:

  • 39 hard patterns & 9 smooth patterns
  • 9 raw noises & 9 pattern noises

Before purchase, check the documentation.

Support: [email protected]

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