Publisher | Carter Games |
---|---|
File size | 12.52MB |
Number of files | 52 |
Latest version | 2.6.1 |
Latest release date | 2023-01-09 12:26:21 |
First release date | 2019-07-04 10:53:11 |
Supported Unity versions | 2018.4.2 or higher |
The Audio Manager package is designed, like all of our free assets, to be user friendly and easy to use. Once installed into your project, you may call for sounds to be played pretty much anywhere you want. With options to control the location, volume, pitch, time and delay and more when calling for a sound to play.
The asset is focused on code based audio playing, where you provided the calls and parameters in your codebase to have the audio play. If you are looking for a inspector focused asset for this functionality, this asset is not for you.
This asset contains 2 music tracks, you are free to use these as you wish freely as they are our own works from a legacy AI music maker and own the rights to both tracks.
🌟 Important Links 🌟
Docs | Github | Discord | Report Issues | Email: [email protected]
How to Install
- Import the package into your project.
- Create an empty gameobject and add the Audio Manager script to it.
- Press the enable static instance button if you wish to use a static version of the manager.
- Assign the audio prefab provided with the asset into the audio prefab field in the Audio Manager inspector.
- Set the directories to use and press continue, the asset will find any audio in the direcotires defined.
- The asset is now ready to use.
- Now just call the audio manager to play your sounds.
If you need more information on how to proceed, please consult the documentation setup section.
🐞 Managed to find a bug? Have a problem with our asset? 🐞
If you are having any issues with our assets, please do let us know via our Discord or Email. We can't fix or add things to our asset if we don't know what is wrong with it. Please do not use the reviews section to report bugs or request features as we can't directly communicate with you to resolve the issue through this channel.
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