Publisher | ZHSoft |
---|---|
File size | 20.07MB |
Number of files | 30 |
Latest version | 1 |
Latest release date | 2020-07-30 09:42:11 |
First release date | 2018-05-23 03:26:18 |
Supported Unity versions | 2018.4.2 or higher |
ZHRain v1.0 brings realistic,efficient, easy-to-use outdoor weather effects to Unity, including rain and fog.It has the following features:
Using geometry shader to generate rain particles to reduce the vertex buffer data transfer.
Using Compute Shader or Stream Out feature, initialization and animation of the rain particles are carried out in parallel in GPU, which greatly improves the performance.
Rainwater ripples are implemented in 3D texture, so they are more smooth.In addition, using normal disturbance, it is more stereoscopic.
Using pre-rendered texture array to render raindrops is more realistic.
Using the pre-computed LUTs to render fog with single scattering.It is more convenient and effective to simulate the halo caused by scattering in this way.
New features:
- No native plugin needed,written with Unity API only.
- Support OpenGL,support mobile platform.
Using geometry shader to generate rain particles to reduce the vertex buffer data transfer.
Using Compute Shader or Stream Out feature, initialization and animation of the rain particles are carried out in parallel in GPU, which greatly improves the performance.
Rainwater ripples are implemented in 3D texture, so they are more smooth.In addition, using normal disturbance, it is more stereoscopic.
Using pre-rendered texture array to render raindrops is more realistic.
Using the pre-computed LUTs to render fog with single scattering.It is more convenient and effective to simulate the halo caused by scattering in this way.
New features:
- No native plugin needed,written with Unity API only.
- Support OpenGL,support mobile platform.