Publisher | Nicrom |
---|---|
File size | 20.64MB |
Number of files | 329 |
Latest version | 1 |
Latest release date | 2020-02-03 02:33:11 |
First release date | 2015-05-14 10:10:02 |
Supported Unity versions | 2018.4.2 or higher |
Water 2D Tool allows you to make your 2D game more dynamic and engaging. The ability to animate the water can be used to create different puzzles and obstacles for the players.
Support and Social Links
Discord | Forum | Facebook | Doc
Supported Render Pipelines
✔ Built-In (Unity 2017.4+)
✔ URP (Unity 2019.3-2021.1, supported via included package).
Important: Unity 2021.2 URP is not supported.
❌ 2D Renderer
❌ HDRP
GPU Based Ripple Water:
•Ripple waves simulation.
•Dynamic water size with no ripple stretching.
•Ambient waves.
•Dynamic obstructions.
•Texture obstructions.
•Create texture obstructions inside Unity.
•Ripple sources.
•Rain simulation.
•Large water areas.
•Height animation.
Other Features:
-Water prefabs.
-Collider layer mask.
-Ray cast based character controllers can generate ripples now.
-On exit player ripple, particle system and sound effect.
-Manually generate ripples by calling GenerateRippleAtPosition().
-2D and 2.5D water.
-Water flow.
-The water size can be changed in
the editor using 4 handles.
-Physics based buoyant force.
-Linear buoyant force.
-Water animation.
-Constant water area.
-Water displacement by objects.
-Idle waves.
-Texture tiling.
-Support for 2D and 3D colliders.
NOTE:
Water 2D Tool buoyancy works only with dynamic objects and physics based character controllers.
Support and Social Links
Discord | Forum | Facebook | Doc
Supported Render Pipelines
✔ Built-In (Unity 2017.4+)
✔ URP (Unity 2019.3-2021.1, supported via included package).
Important: Unity 2021.2 URP is not supported.
❌ 2D Renderer
❌ HDRP
GPU Based Ripple Water:
•Ripple waves simulation.
•Dynamic water size with no ripple stretching.
•Ambient waves.
•Dynamic obstructions.
•Texture obstructions.
•Create texture obstructions inside Unity.
•Ripple sources.
•Rain simulation.
•Large water areas.
•Height animation.
Other Features:
-Water prefabs.
-Collider layer mask.
-Ray cast based character controllers can generate ripples now.
-On exit player ripple, particle system and sound effect.
-Manually generate ripples by calling GenerateRippleAtPosition().
-2D and 2.5D water.
-Water flow.
-The water size can be changed in
the editor using 4 handles.
-Physics based buoyant force.
-Linear buoyant force.
-Water animation.
-Constant water area.
-Water displacement by objects.
-Idle waves.
-Texture tiling.
-Support for 2D and 3D colliders.
NOTE:
Water 2D Tool buoyancy works only with dynamic objects and physics based character controllers.