Publisher | Raving Bots |
---|---|
File size | 4.97MB |
Number of files | 103 |
Latest version | 1 |
Latest release date | 2019-03-22 07:45:11 |
First release date | 2016-02-08 09:16:22 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/99d0d3f8-fb2d-4ea3-ac7a-d95f1013e99b_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a0f04de9-ddde-40dd-9f0a-7325ab908f0d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/784b3a04-7fac-4b37-b584-86df04d308c8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/211e95ab-f483-4404-a676-4c60a934419d_scaled.jpg)
It is a starter kit for creating animated cartoon-style water in your 2D game. It comes with mobile-ready refractive (glass) shaders, water textures, an example of buoyancy physics, and a water collision FX with sounds.
The package includes two water refraction techniques:
1. GrabPass - the shader grabs and transforms what is directly under the water geometry. It is very easy to use and works fast on most platforms.
2. RenderTexture - the shader uses a texture rendered by a camera placed behind the water geometry. It can be optimised to give the best performance on mobile platforms.
The package also features:
+ 15 water materials (3 styles and 5 variants each),
+ 2 water types: a surface-animated one, and a plain refraction,
+ waves animated by the shader,
+ multiple parameters for customising the material and its animation,
+ a tool for easy material scaling,
+ 7 high-quality water collision sounds,
+ optional shader features (multi_compile),
+ 3 normal (bump) maps for refraction,
+ an example of Buoyancy Effector 2D physics,
+ underwater bubbles and water splash particle effects,
+ documentation.
The package includes two water refraction techniques:
1. GrabPass - the shader grabs and transforms what is directly under the water geometry. It is very easy to use and works fast on most platforms.
2. RenderTexture - the shader uses a texture rendered by a camera placed behind the water geometry. It can be optimised to give the best performance on mobile platforms.
The package also features:
+ 15 water materials (3 styles and 5 variants each),
+ 2 water types: a surface-animated one, and a plain refraction,
+ waves animated by the shader,
+ multiple parameters for customising the material and its animation,
+ a tool for easy material scaling,
+ 7 high-quality water collision sounds,
+ optional shader features (multi_compile),
+ 3 normal (bump) maps for refraction,
+ an example of Buoyancy Effector 2D physics,
+ underwater bubbles and water splash particle effects,
+ documentation.