Publisher | Templarius Studios |
---|---|
File size | 128.91kB |
Number of files | 4 |
Latest version | 1.0#1 |
Latest release date | 2020-01-17 01:23:13 |
First release date | 2020-01-17 01:23:13 |
Supported Unity versions | 2018.4.2 or higher |
The Unity Layers Controller is a static helper class that assists with managing your Unity layers and culling masks from code in a simple and easy to read manner.
The Controller lets you check if layers are currently rendered as easy as you would checking a normal boolean. It also lets you set the layer of objects and their children easily with one simple function.
It also allows you to change the culling mask of your cameras without having to worry about data matrices all with one function.
Use it for determining what you want your camera to render at runtime, such as walls, enemies, or hide objects from players!
Github
Issues and feature requests
The Controller lets you check if layers are currently rendered as easy as you would checking a normal boolean. It also lets you set the layer of objects and their children easily with one simple function.
It also allows you to change the culling mask of your cameras without having to worry about data matrices all with one function.
Use it for determining what you want your camera to render at runtime, such as walls, enemies, or hide objects from players!
Github
Issues and feature requests