Publisher | Trivial Interactive |
---|---|
File size | 2.94MB |
Number of files | 131 |
Latest version | 2.9.6 |
Latest release date | 2024-03-18 11:18:15 |
First release date | 2017-01-04 06:22:23 |
Supported Unity versions | 2018.4.2 or higher |
uMod 2.0 is a complete modding solution for the Unity game engine and makes it quick and painless to add mod support to your game. Modders are able to extend to and modify gameplay by creating mods with assets, scripts and even entire scenes, all within the Unity editor.
Features
-Basic mod support out of the box
-Supports all assets that Unity can handle, Yes! even scenes and scripts can be included
-Load from the local file system or from remote server
-Supports command line launching of mods
-Supports multi-mod loading
-Catches exceptions and errors generated by mods
-Modders can create their content in the Unity editor and export easily using uMod Exporter
-C# scripts and assemblies can be included in mods
-Cross domain scripting allows communication between game and mod scripts
-Script execution security allows developers to restrict modded code
-Customizable build pipeline allows for custom exporter tools to be created
-Supports asset sharing allowing modders to make use of game assets
-Includes a directory utility for managing a mod directory
-Dedicated online scripting reference
-Many more features
Supported platforms
Supports PC, Mac and Linux platforms only. IL2CPP is not supported if scriptable mods are required.
Want to know more about uMod 2.0? Take a look at the following links:
Website | Documentation | Script Reference
Need help with uMod 2.0, found a bug or simply have a question? Let us know via one of the methods below:
Forum | Discord | Support | Feature Request | Bug Report
Features
-Basic mod support out of the box
-Supports all assets that Unity can handle, Yes! even scenes and scripts can be included
-Load from the local file system or from remote server
-Supports command line launching of mods
-Supports multi-mod loading
-Catches exceptions and errors generated by mods
-Modders can create their content in the Unity editor and export easily using uMod Exporter
-C# scripts and assemblies can be included in mods
-Cross domain scripting allows communication between game and mod scripts
-Script execution security allows developers to restrict modded code
-Customizable build pipeline allows for custom exporter tools to be created
-Supports asset sharing allowing modders to make use of game assets
-Includes a directory utility for managing a mod directory
-Dedicated online scripting reference
-Many more features
Supported platforms
Supports PC, Mac and Linux platforms only. IL2CPP is not supported if scriptable mods are required.
Want to know more about uMod 2.0? Take a look at the following links:
Website | Documentation | Script Reference
Need help with uMod 2.0, found a bug or simply have a question? Let us know via one of the methods below:
Forum | Discord | Support | Feature Request | Bug Report