Publisher | Studio 11508 |
---|---|
File size | 2.04MB |
Number of files | 109 |
Latest version | 1.1.3 |
Latest release date | 2022-02-08 11:30:20 |
First release date | 2021-12-10 02:17:12 |
Supported Unity versions | 2018.4.2 or higher |
Overview:
Ultimate Timer is more than just a stopwatch, it's an event engine. This asset allows for endless amounts of control over countless objects and components giving you the power to move, rotate, scale, fade, texture, fill, track, script and more over a specified time frame.
Whether you’re looking to track time, trigger a character idle, create compelling cinematic sequences by lerping camera movement and rotation, racking up points, adding slow-motion/bullet time, auto-saving player progress, cross-fading scenes, or calling multiple custom functions over time, this asset is built to handle these tasks and more.
Features:
- Countdown from any positive value
- Count up to any value
- Count up infinitely
- Supports scaled and unscaled time
- Duration accepts hours, minutes and seconds
- TextMesh Pro ready
- Chain together multiple timers
- Loop through a group of timers
- Call custom functions at any point in time
- Trigger events on timer complete
- Twelve built-in public functions for total control of your timer
- Five built-in timer complete functions with the ability to add your own
- Includes interactive demo scene with 14+ examples
- Detailed documentation
- Eight output modes, each with their own options
- Text
- Fill
- Fade
- Transform
- Transform Rotation
- Transform Scale
- Texture Swap
- TimeScale (Slow down or speed up time over a specified time frame)
Supporting Scripts:
UT_restart_timers - Clear, Reset, and Restart timers in batch actions
UT_example_functions - Provides basic debug.Log functions for testing
UT_timescale_manager - Adjust your project’s timescale for testing
Games using Ultimate Timer:
Questions, suggestions, feedback?