Ultimate Timer

$19
Publisher Studio 11508
File size 2.04MB
Number of files 109
Latest version 1.1.3
Latest release date 2022-02-08 11:30:20
First release date 2021-12-10 02:17:12
Supported Unity versions 2018.4.2 or higher

Interactive Demo


User Guide


Overview:

Ultimate Timer is more than just a stopwatch, it's an event engine. This asset allows for endless amounts of control over countless objects and components giving you the power to move, rotate, scale, fade, texture, fill, track, script and more over a specified time frame.


Whether you’re looking to track time, trigger a character idle, create compelling cinematic sequences by lerping camera movement and rotation, racking up points, adding slow-motion/bullet time, auto-saving player progress, cross-fading scenes, or calling multiple custom functions over time, this asset is built to handle these tasks and more.


Try the demo before you buy!


Features:

  • Countdown from any positive value
  • Count up to any value
  • Count up infinitely
  • Supports scaled and unscaled time
  • Duration accepts hours, minutes and seconds
  • TextMesh Pro ready
  • Chain together multiple timers
  • Loop through a group of timers
  • Call custom functions at any point in time
  • Trigger events on timer complete
  • Twelve built-in public functions for total control of your timer
  • Five built-in timer complete functions with the ability to add your own
  • Includes interactive demo scene with 14+ examples
  • Detailed documentation
  • Eight output modes, each with their own options
  1. Text
  2. Fill
  3. Fade
  4. Transform
  5. Transform Rotation
  6. Transform Scale
  7. Texture Swap
  8. TimeScale (Slow down or speed up time over a specified time frame)

Supporting Scripts:

UT_restart_timers - Clear, Reset, and Restart timers in batch actions

UT_example_functions - Provides basic debug.Log functions for testing

UT_timescale_manager - Adjust your project’s timescale for testing


Games using Ultimate Timer:

Machine Gun Gardener

Waypoint Island


Questions, suggestions, feedback?

[email protected]


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