Publisher | Milk_Drinker01 |
---|---|
File size | 520.36kB |
Number of files | 26 |
Latest version | 1.0.2 |
Latest release date | 2024-05-31 10:40:36 |
First release date | 2024-05-28 03:16:11 |
Supported Unity versions | 2018.4.2 or higher |
Unfortunately, most scope shaders on the market and in tutorials are innacurate in many ways, and most skip important key details. To ensure quality and accuracy, our shaders were hand crafted from the ground up using real riflescopes as references.
Our scope shaders have the following features:
- Dual-Render optics
- Adjustable reticle, using a texture as the input
- Adjustable reticle brightness
- Adjustable scope shadow size
- Adjustable eye relief (the distance the scope must be held from the camera)
- Adjustable eyebox (how straight the camera needs to look through the scope)
- Adjustable scope depth
- Adjustable scope FOV
- Optional Lens distortion
- The ability to render both FFP and SFP scopes (FFP = first focal plane, reticle zooms with scope. SFP = second focal plane, reticle size doesnt change with zoom)
Our red dot sight shaders have the following features:
- Reticle blur and fade
- Optional glass tint
- Texture input for reticle
- Adjustable reticle size and color