Ultimate DLC Toolkit

$36
Publisher Trivial Interactive
File size 23.91MB
Number of files 160
Latest version 1.1.0
Latest release date 2024-10-28 12:44:34
First release date 2024-10-10 04:49:12
Supported Unity versions 2018.4.2 or higher

Ultimate DLC Toolkit is designed to be a complete DLC authoring, creation and management tool making it trivial to add extra downloadable content, expansion packs or similar to your game. DLC Toolkit implements a complete and fully featured build pipeline for creating a custom DLC content with full support for Unity assets, scenes and scripts (On some platforms). There is also a complete runtime system available for loading DLC content, DRM verification, content evaluation and much more.


User Guide | Scripting Reference | Code Samples | Forum | Discord | Support


Features

  • Quick and easy to setup / integrate into existing projects.
  • Powerful and feature complete build pipeline for creating DLC content with full API available for custom / headless build support.
  • Extensive and intuitive runtime APIs for loading, discovering, validating and evaluating DLC content files on demand.
  • Simple but powerful API's for editor (Build pipeline) and runtime.
  • Highly versatile with support for any types of DLC content and structure depending on project requirements.
  • One click build for project DLC's to generate content for all platforms and configurations with preset options.
  • DRM (Digital Rights Management) included for Steamworks and google play for ownership/install verification.
  • DLC signing means that DLC content will only be loadable by your game project.
  • Simple DLC creation workflow (Create DLC Profile -> Author DLC Assets -> Build DLC For Platforms).
  • Platform specific folders allow you to include assets in the DLC only for certain platforms.

Recommended Uses

  • Additional downloadable content (Free and Paid). 
  • Expansion packs or add-ons for additional game content/themes. 
  • Additional character skins or packs. 
  • Additional map/scene/level packs. 
  • Additional game modes or gameplay (Scripting requires Desktop/Mono platforms to add new code as part of DLC). 
  • In game shop/store for additional game items. 
  • Better project organisation (Not just for DLC) – Separate asset(s) into separate DLC packs to be loaded and unloaded by the game on demand. `Ship With Game` makes this sort of management and distribution trivial. 
  • Many more uses…

Not sure if our asset suits your needs? get in touch via Discord or one of the other support channels and we can help determine if Ultimate DLC Toolkit is suitable for your project!

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