Publisher | GGStudios |
---|---|
File size | 1.68MB |
Number of files | 21 |
Latest version | 1 |
Latest release date | 2019-10-03 05:29:18 |
First release date | 2019-10-03 05:29:18 |
Supported Unity versions | 2018.4.2 or higher |
This Asset includes:
- Clouds Shader in Shader Graph
- Clouds FBX Model
- Clouds System (in C#)
- Rainy Clouds Material
- Snowy Clouds Material
- Sunny Clouds Material
- Blood Moon Clouds Material (Inspired by The Legend of Zelda BOTW)
This asset includes everything you need to set a professional weather system in your game no matter the level of developer/designer you are! - Everything from dragging and dropping the prefabs from the "prefabs" folder to accessing the powerful Shader Graph that powers the clouds, you can adjust the properties of the shader and even further customize the graph to your needs.
Features:
- Supports both LWRP and HDRP
- Zero textures
- Zero particle systems
- Mobile ready & friendly
- Triple A level of shading (in Shader Graph)
- Materials inspired by popular triple A games like Fortnite and The Legend of Zelda
- Large customization can be made to the clouds by changing the exposed properties of the shader, like changing the speed, size, color, wind direction and much more!
- You can even edit the shader itself!
- Clouds Shader in Shader Graph
- Clouds FBX Model
- Clouds System (in C#)
- Rainy Clouds Material
- Snowy Clouds Material
- Sunny Clouds Material
- Blood Moon Clouds Material (Inspired by The Legend of Zelda BOTW)
This asset includes everything you need to set a professional weather system in your game no matter the level of developer/designer you are! - Everything from dragging and dropping the prefabs from the "prefabs" folder to accessing the powerful Shader Graph that powers the clouds, you can adjust the properties of the shader and even further customize the graph to your needs.
Features:
- Supports both LWRP and HDRP
- Zero textures
- Zero particle systems
- Mobile ready & friendly
- Triple A level of shading (in Shader Graph)
- Materials inspired by popular triple A games like Fortnite and The Legend of Zelda
- Large customization can be made to the clouds by changing the exposed properties of the shader, like changing the speed, size, color, wind direction and much more!
- You can even edit the shader itself!