Publisher | MACHIN3 |
---|---|
File size | 264.57MB |
Number of files | 149 |
Latest version | 1 |
Latest release date | 2016-08-25 11:30:29 |
First release date | 2016-08-25 11:30:29 |
Supported Unity versions | 2018.4.2 or higher |
The Probe is a spherical, unmanned vehicle capable of floating and flying and is comparable to a drone in its autonomous or remote controlled operation.
Please see the Unity Community Thread for an illustrated overview of this asset.
Web Previews:(Sketchfab)
Painted Metal
Painted Metal (inside)
Plastics (without Sensor)
Camouflage (without Thrusters)
This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming, VR and real-time film spaces.
While not specifically advertised as a modular asset, the probe is built from and provided as 4 basic mesh components:
* main
* inside
* front(sensor)
* back(thrusters)
Each of those 4 main parts has its own texture-set and material.
Having the inside parts separated allows you to not render them, if you choose to have the front and back parts attached. This saves texture memory and avoids rendering unnecessary polygons.
At the same time it's giving you the flexibility to get more out of the asset as well as giving us the flexibility to potentially extend the asset in the future.
Materials for The Probe are provided in form of substance .sbsar files, which contain procedural materials allowing for significant customization.
Highlights:
* 2 main, plain material choices - painted metal and plastics
* a mix of both, where the plastic parts act as accents to the painted metal parts
* a 4th camouflage material
* emissive controls for each
* parametric dirt
* hero decal: use your own logo/icon on the model!
Standard materials are also included as a fallback solution, incase you don't need to customize or want to do it directly in the textures through image editing.
There's prefabs for The Probe in different assembly variations for substance materials as well es for standard(static) materials.
Polygons/Triangles
* 26K main + front + back
* 35K main + insides + front + back
* 18K main + insides
Textures sets
* 2048x2048 main
* 2048x2048 insides
* 2048x2048 front (sensor)
* 2048x2048 back (thrusters)
Textures
* AlbedoTransparency
* MetallicSmoothness
* Normal
* Fluting (Normal)
* Emissive
* AO
* Curvature
* substance specific masks
All textures provided in .png format.
Materials
* Substance .sbsar (procedural)
* default materials* (static)
Unity 5.3 is the "substance parity" release, meaning it's visually consistent with what artists create in Allegorithmic's Substance products. The Probe will work in earlier versions of Unity too, but we'd advice you to use a GGX shader nonetheless to achieve the highest visual quality.
Please see the Unity Community Thread for an illustrated overview of this asset.
Web Previews:(Sketchfab)
Painted Metal
Painted Metal (inside)
Plastics (without Sensor)
Camouflage (without Thrusters)
This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming, VR and real-time film spaces.
While not specifically advertised as a modular asset, the probe is built from and provided as 4 basic mesh components:
* main
* inside
* front(sensor)
* back(thrusters)
Each of those 4 main parts has its own texture-set and material.
Having the inside parts separated allows you to not render them, if you choose to have the front and back parts attached. This saves texture memory and avoids rendering unnecessary polygons.
At the same time it's giving you the flexibility to get more out of the asset as well as giving us the flexibility to potentially extend the asset in the future.
Materials for The Probe are provided in form of substance .sbsar files, which contain procedural materials allowing for significant customization.
Highlights:
* 2 main, plain material choices - painted metal and plastics
* a mix of both, where the plastic parts act as accents to the painted metal parts
* a 4th camouflage material
* emissive controls for each
* parametric dirt
* hero decal: use your own logo/icon on the model!
Standard materials are also included as a fallback solution, incase you don't need to customize or want to do it directly in the textures through image editing.
There's prefabs for The Probe in different assembly variations for substance materials as well es for standard(static) materials.
Polygons/Triangles
* 26K main + front + back
* 35K main + insides + front + back
* 18K main + insides
Textures sets
* 2048x2048 main
* 2048x2048 insides
* 2048x2048 front (sensor)
* 2048x2048 back (thrusters)
Textures
* AlbedoTransparency
* MetallicSmoothness
* Normal
* Fluting (Normal)
* Emissive
* AO
* Curvature
* substance specific masks
All textures provided in .png format.
Materials
* Substance .sbsar (procedural)
* default materials* (static)
Unity 5.3 is the "substance parity" release, meaning it's visually consistent with what artists create in Allegorithmic's Substance products. The Probe will work in earlier versions of Unity too, but we'd advice you to use a GGX shader nonetheless to achieve the highest visual quality.