Publisher | MACHIN3 |
---|---|
File size | 15.94MB |
Number of files | 271 |
Latest version | 1 |
Latest release date | 2018-02-14 07:09:23 |
First release date | 2018-02-14 07:09:23 |
Supported Unity versions | 2018.4.2 or higher |
The M3 k-BM series is a line of hand grenades by MACHIN3 Weapons Manufacturing.
These grenades cover a variety use cases - lethal and non-lethal alike. Fragmentation, plasma, chemical or concusion - the choice is yours, make it count.
Please see the Unity Community Thread for a detailed, illustrated and up-to-date overview of this asset.
These assets are quite detailed and created with an eye towards current and next-generation needs in the gaming, VR and real-time film spaces.
This asset is built using deferred mesh decals and REQUIRES deferred rendering. It will not work in forward rendering!
4 Grenades are included.
Each one has a control script attached, to easily access scripted(not keyframed) animations.
8 material themes are supplied via prefabs. Additional themes can be created easily by tweaking various parameters in real time and at runtime and by assigning materials to areas of the asset.
Material Weathering is achieved using low-res tileable grunge maps, masked by medium resolution AO and Curvature bakes, which are supplied in a single masks texture, per grenade.
Surface Shader
* PBR, material color, roughness and metalness
* grunge (roughness variations)
* edge wear on decals and geometry
* dirt on decals, geometry and vertex color based
* Amplify Shader Editor
Decal Shader
* PBR, decal subset color, roughness and metalness
* decal AO
* simple, curvature map based wear
* textured shader variant for even finer, artistic control
Please see the Unity Community Thread for a details on material customization and the supplied shaders.
Polygon- and Object Count
* Grenade 1: 6536 tris, 14 objects
* Grenade 2: 6016 tris, 27 objects
* Grenade 3: 5218 tris, 25 objects
* Grenade 4: 3700 tris, 18 objects
Textures
* 3 x 1024px decal atlas textures, 4 x 512px surface masks
* 4 x 256px tileable grunge maps (reusable)
* 9 x 128px tileable detail maps (reusable)
* PNG format
These grenades cover a variety use cases - lethal and non-lethal alike. Fragmentation, plasma, chemical or concusion - the choice is yours, make it count.
Please see the Unity Community Thread for a detailed, illustrated and up-to-date overview of this asset.
These assets are quite detailed and created with an eye towards current and next-generation needs in the gaming, VR and real-time film spaces.
This asset is built using deferred mesh decals and REQUIRES deferred rendering. It will not work in forward rendering!
4 Grenades are included.
Each one has a control script attached, to easily access scripted(not keyframed) animations.
8 material themes are supplied via prefabs. Additional themes can be created easily by tweaking various parameters in real time and at runtime and by assigning materials to areas of the asset.
Material Weathering is achieved using low-res tileable grunge maps, masked by medium resolution AO and Curvature bakes, which are supplied in a single masks texture, per grenade.
Surface Shader
* PBR, material color, roughness and metalness
* grunge (roughness variations)
* edge wear on decals and geometry
* dirt on decals, geometry and vertex color based
* Amplify Shader Editor
Decal Shader
* PBR, decal subset color, roughness and metalness
* decal AO
* simple, curvature map based wear
* textured shader variant for even finer, artistic control
Please see the Unity Community Thread for a details on material customization and the supplied shaders.
Polygon- and Object Count
* Grenade 1: 6536 tris, 14 objects
* Grenade 2: 6016 tris, 27 objects
* Grenade 3: 5218 tris, 25 objects
* Grenade 4: 3700 tris, 18 objects
Textures
* 3 x 1024px decal atlas textures, 4 x 512px surface masks
* 4 x 256px tileable grunge maps (reusable)
* 9 x 128px tileable detail maps (reusable)
* PNG format