Publisher | J. Smith |
---|---|
File size | 60.73kB |
Number of files | 11 |
Latest version | 1 |
Latest release date | 2019-02-25 11:28:11 |
First release date | 2019-02-25 11:28:11 |
Supported Unity versions | 2018.4.2 or higher |
What It Does
Real-time text drawer scripts for Unity3D, works with letters A-Z and digits 0-9.
TextDraw.cs (spawns characters) DrawChar.cs (draws characters)
HOW TO USE
Attach to any GameObject with a Text/TextMesh component, the input text will be used to draw each character with LineRenderer components in world space, relative to the position of said GameObject.
The parameters of the text can be altered, such as size, character spacing, color, material, start & end width.
Define the duration it takes to draw each character.
Choose whether to destroy the text after a specified time.
Please note - fonts are ignored.
Full info in READ_ME.txt located at package root
Real-time text drawer scripts for Unity3D, works with letters A-Z and digits 0-9.
TextDraw.cs (spawns characters) DrawChar.cs (draws characters)
HOW TO USE
Attach to any GameObject with a Text/TextMesh component, the input text will be used to draw each character with LineRenderer components in world space, relative to the position of said GameObject.
The parameters of the text can be altered, such as size, character spacing, color, material, start & end width.
Define the duration it takes to draw each character.
Choose whether to destroy the text after a specified time.
Please note - fonts are ignored.
Full info in READ_ME.txt located at package root