Publisher | Boris The Brave |
---|---|
File size | 6.64MB |
Number of files | 262 |
Latest version | 6.2.1 |
Latest release date | 2024-03-24 03:55:12 |
First release date | 2019-11-28 09:06:14 |
Supported Unity versions | 2018.4.2 or higher |
Generate 3d levels and buildings in a snap
Simply create a bunch of cube shaped tile prefabs, paint the tile faces to indicate how they connect, and let the generator automatically assemble them using the Wave Function Collapse algorithm. Advanced features give unparalleled control over the generation process.
Discord | Documentation | Forum
See full list of included demo samples
Basic Features
- Fast WFC generator
- Paint connectors between tiles (see video above)
- Control the frequency of individual tile occurences
- Generate in the editor or at runtime
Advanced Features
- Use existing game objects and colliders as constraints to guide generation.
- Use big tiles that occupy the space of multiple cubes.
- Combination of color painting and color matching rules give tight control of connections while remaining managable for huge tilesets.
- Configure multiple passes
More features and full source code can be found in Tessera Pro
Powered by DeBroglie