Publisher | Boris The Brave |
---|---|
File size | 8.25MB |
Number of files | 753 |
Latest version | 6.2.1 |
Latest release date | 2024-03-24 04:04:16 |
First release date | 2020-02-02 12:39:10 |
Supported Unity versions | 2018.4.2 or higher |
Generate 3d levels and buildings in a snap
Simply create a bunch of cube shaped tile prefabs, paint the tile faces to indicate how they connect, and let the generator automatically assemble them using the Wave Function Collapse algorithm. Advanced features give unparalleled control over the generation process.
Discord | Documentation | Forum
See full list of included demo samples
This is the Pro version of Tessera which includes extra features and full source code. You can try out Tessera first if you are unsure. Please read Upgrading to Pro if you are upgrading from the base version.
Basic Features
- Fast WFC generator
- Paint connectors between tiles (see video above)
- Control the frequency of individual tile occurences
- Generate in the editor or at runtime
Advanced Features
- Use existing game objects and colliders as constraints to guide generation.
- Use big tiles that occupy the space of multiple cubes.
- Combination of color painting and color matching rules give tight control of connections while remaining managable for huge tilesets.
- Configure multiple passes
Pro Only Features
- Includes source
- Even more constraints to control output behaviour
- Outputs into tilemaps / meshes instead of instantiating every tile
- Animate the generation process in realtime
- Generate tiles on the surface of an irregular mesh.
- Triangular and hexagonal tiles.
- Lazily generate infinite output
- Use both simple and overlapping WFC.
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