Publisher | DigitalMind |
---|---|
File size | 410.78MB |
Number of files | 226 |
Latest version | 1 |
Latest release date | 2022-11-03 03:41:03 |
First release date | 2022-04-29 10:44:14 |
Supported Unity versions | 2018.4.2 or higher |
1. Paint trees and details
Paint a lot of trees/details above the terrain with simple and powerful settings per-model. Take full control of created vegetation!
All objects are accessible as regular GameObjects w/o performance drops.
2. Paint tessellated patches
Basic tessellation shaders for GPU instanced grass and heightmaps are included!
You can paint smooth islands of tessellated details or decorate terrain as you want to get modern looking realistic image!
Features
- Can be used in conjunction with standard terrain tree/detail system
- Paint prefabs over terrain
- Show/hide any type of prefab
- See how many instances are visible
- Control QuadTree parameters for better performance
- Fixed or curve-based height
- Configurable LODs for terrain patches (used for tessellation)
- All instantiated prefabs/patches are selectable as GameObjects in editor (so you'll have full control)
- Additional settings to control static flags
- Included tessellation shaders for grass blades, heightmaps and smooth painting
- Included several PBR materials for tessellation patches on Demo Scene
- Full source code included
Note
Created on base of Unity 2020.3, URP 10.5