Publisher | Bloc |
---|---|
File size | 20.37MB |
Number of files | 13 |
Latest version | 1 |
Latest release date | 2018-03-02 11:17:21 |
First release date | 2015-09-16 05:26:17 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/03f84eed-ff09-459b-b0e0-aa2e67655b17_scaled.jpg)
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![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a45c6a9d-5dde-4448-ba1e-df8a4397aac6_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c8f25600-80c1-4160-b376-263179368ed6_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/36d16891-df9c-4ae7-9800-e72166cb7bae_scaled.jpg)
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![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/5d24d2bd-2f21-48c7-886e-6f54e1859c9b_scaled.jpg)
TerraHE (TerrainHeightmapEditor) is a simple tool for terrain heightmaps. What it does is basicaly applies a heightmap texture from nearly all formats(.PNG , .JPG , .GIF etc) no need to be black&white , you can just use colored textures too , and It also lets you edit height according to your wish.Therefore , with that asset you no longer need .RAW files ,extra effort to change it's height tone and such. This was a problem for me while I first start to use heightmaps in Unity. Then I came across with heightmap's editing problem. And here , I made this asset for developers who suffer same.