Publisher | Bloc |
---|---|
File size | 6.71MB |
Number of files | 30 |
Latest version | 1 |
Latest release date | 2019-04-18 10:02:09 |
First release date | 2019-03-06 09:49:06 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/887e743c-fb9f-4d24-ae6d-9b5d9bf84b0c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/91a51c6e-f16b-4396-8b66-c74f2f162538_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/02b40744-8e8b-43b7-b309-0041842221b1_scaled.jpg)
This is a simple Shader asset for creating Retrowave style objects in Unity. You can apply this shader to anything you want. Yes, you can apply it even to Terrains!
It comes with a demo scene that includes a retro car and palm models.
In normal state, they are not looking as glamorous as you expect, so don’t forget to support it with a Bloom effect. It's included in the package. ( No, not Unity's Bloom. )
Note: This won't work on most of the mobile devices because of the requirements of Geometry Shader. Furthermore, Geometry shaders are supported from OpenGL 3.1. If your target hardware/GPU implements below 3.1, then it won't work.
It comes with a demo scene that includes a retro car and palm models.
In normal state, they are not looking as glamorous as you expect, so don’t forget to support it with a Bloom effect. It's included in the package. ( No, not Unity's Bloom. )
Note: This won't work on most of the mobile devices because of the requirements of Geometry Shader. Furthermore, Geometry shaders are supported from OpenGL 3.1. If your target hardware/GPU implements below 3.1, then it won't work.