Publisher | VKCC |
---|---|
File size | 6.10MB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2018-02-02 05:43:22 |
First release date | 2017-10-20 07:56:21 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/75ff2a5d-86bd-484a-b3c7-7d14f4101565_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/836b2614-71ec-4868-87b4-6c8003ba6091_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/d2658f24-a2d3-4aa2-b3f4-e9b9215acee2_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/112303ce-e4db-4645-9a6c-92b4ef578d3f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/75fd7c22-a01f-44d3-80fc-f083433bb204_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/398236e4-8630-430b-9fc3-c75ad1dc4370_scaled.jpg)
[ Demo |
Manual |
Forum |
Support ]
This asset is a smart system for detection and management surfaces via register materials/textures for this. It can work both with meshes materials and with terrain textures. And many other features.
See it in action on our webGL Demo.
• Clean interface.
• Register new items via drag and drop,
single, multiple or any folder.
• Search and filter.
• Quick highlight and preview.
• Easy and flexible API,
allows you to quickly and easily get info of current surface from code.
• Extensions of RaycastHit is able to:
- [String] GetSurface.
- [Material] GetMaterial.
- [Texture] GetTerrainTexture.
- [Bool] TryGetSurface(out String).
- [Bool] TryGetMaterial(out Material).
- [Bool] TryGetTerrainTexture(out Texture).
Please, check out readme file and example scene after purchase.
Modified version of this asset used in:
Advanced Shooter Kit.
Smart FP Controller.
NOTE: All sources only C# coders.
[ Demo | Manual | Forum | Support ]
This asset is a smart system for detection and management surfaces via register materials/textures for this. It can work both with meshes materials and with terrain textures. And many other features.
See it in action on our webGL Demo.
• Clean interface.
• Register new items via drag and drop,
single, multiple or any folder.
• Search and filter.
• Quick highlight and preview.
• Easy and flexible API,
allows you to quickly and easily get info of current surface from code.
• Extensions of RaycastHit is able to:
- [String] GetSurface.
- [Material] GetMaterial.
- [Texture] GetTerrainTexture.
- [Bool] TryGetSurface(out String).
- [Bool] TryGetMaterial(out Material).
- [Bool] TryGetTerrainTexture(out Texture).
Please, check out readme file and example scene after purchase.
Modified version of this asset used in:
Advanced Shooter Kit.
Smart FP Controller.
NOTE: All sources only C# coders.
[ Demo | Manual | Forum | Support ]