Publisher | VKCC |
---|---|
File size | 6.10MB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2018-02-02 05:43:22 |
First release date | 2017-10-20 07:56:21 |
Supported Unity versions | 2018.4.2 or higher |
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[ Demo |
Manual |
Forum |
Support ]
This asset is a smart system for detection and management surfaces via register materials/textures for this. It can work both with meshes materials and with terrain textures. And many other features.
See it in action on our webGL Demo.
• Clean interface.
• Register new items via drag and drop,
single, multiple or any folder.
• Search and filter.
• Quick highlight and preview.
• Easy and flexible API,
allows you to quickly and easily get info of current surface from code.
• Extensions of RaycastHit is able to:
- [String] GetSurface.
- [Material] GetMaterial.
- [Texture] GetTerrainTexture.
- [Bool] TryGetSurface(out String).
- [Bool] TryGetMaterial(out Material).
- [Bool] TryGetTerrainTexture(out Texture).
Please, check out readme file and example scene after purchase.
Modified version of this asset used in:
Advanced Shooter Kit.
Smart FP Controller.
NOTE: All sources only C# coders.
[ Demo | Manual | Forum | Support ]
This asset is a smart system for detection and management surfaces via register materials/textures for this. It can work both with meshes materials and with terrain textures. And many other features.
See it in action on our webGL Demo.
• Clean interface.
• Register new items via drag and drop,
single, multiple or any folder.
• Search and filter.
• Quick highlight and preview.
• Easy and flexible API,
allows you to quickly and easily get info of current surface from code.
• Extensions of RaycastHit is able to:
- [String] GetSurface.
- [Material] GetMaterial.
- [Texture] GetTerrainTexture.
- [Bool] TryGetSurface(out String).
- [Bool] TryGetMaterial(out Material).
- [Bool] TryGetTerrainTexture(out Texture).
Please, check out readme file and example scene after purchase.
Modified version of this asset used in:
Advanced Shooter Kit.
Smart FP Controller.
NOTE: All sources only C# coders.
[ Demo | Manual | Forum | Support ]