Publisher | VKCC |
---|---|
File size | 2.58MB |
Number of files | 185 |
Latest version | 1 |
Latest release date | 2018-04-30 07:16:21 |
First release date | 2017-12-14 10:47:26 |
Supported Unity versions | 2018.4.2 or higher |
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[ Demo |
Manual |
Forum |
Support ]
Ready-made solution for saving progress in any singleplayer game. Save and load game data with just one click or line of code.
Download Standalone Demo
• Feature-packed types management,
register any types and properties just two clicks.
• Saves any spawned objects,
through the special spawn system.
• Flexible scenes management,
allows you to quickly and easily load and unload both single scenes or entire sets.
• Smart event system,
easily way of sending events to objects provided by interfaces that can be implemented on a MonoBehaviour.
• All in one,
saves game data and screenshot as one binary file.
• Easy and flexible API,
allows you to quickly and easily control save data from code.
• Supported Unity Types:
- Vector(2,3,4), Quaternion, Matrix4x4
- Rect, RectOffset, Bounds.
- Color, Color32.
- ... And any serializable data.
• Gameready UI prefabs,
already configured and ready for prototyping in game
Please, check out readme file and example scene after purchase.
[ Demo | Manual | Forum | Support ]
Ready-made solution for saving progress in any singleplayer game. Save and load game data with just one click or line of code.
Download Standalone Demo
• Feature-packed types management,
register any types and properties just two clicks.
• Saves any spawned objects,
through the special spawn system.
• Flexible scenes management,
allows you to quickly and easily load and unload both single scenes or entire sets.
• Smart event system,
easily way of sending events to objects provided by interfaces that can be implemented on a MonoBehaviour.
• All in one,
saves game data and screenshot as one binary file.
• Easy and flexible API,
allows you to quickly and easily control save data from code.
• Supported Unity Types:
- Vector(2,3,4), Quaternion, Matrix4x4
- Rect, RectOffset, Bounds.
- Color, Color32.
- ... And any serializable data.
• Gameready UI prefabs,
already configured and ready for prototyping in game
Please, check out readme file and example scene after purchase.
[ Demo | Manual | Forum | Support ]