Publisher | KatidaAdamMan Publisher |
---|---|
File size | 742.39kB |
Number of files | 11 |
Latest version | 1 |
Latest release date | 2023-11-27 12:27:12 |
First release date | 2023-11-27 12:27:12 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/50be1ab0-0c8e-4fb7-a537-61fb6c5aaf79_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/750e2c7d-dadd-4d85-907e-2d42885c9c8c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/0d3078fc-ed0a-4edb-bda4-fd0a08a574dc_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/6b5a90f9-be64-475f-9a09-dc91121348a5_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/b1e6484d-f38e-4299-9052-a6081a7bc1d6_scaled.jpg)
With this tool, lowpoly style models can become very cartoonish and rounded. And keep a certain style. And add more triangles.
Benefits of increasing the "triangular surface" :
You can render the light map on top of the vertex color. You can also add details to your model.
Supported:
Normal meshRender and skin. Yes, this tool supports the skin. So you don't lose animation weights and bone weights.
You can subdivide it multiple times. But since it's a power, doing one or two scenes is great.
If you need anything else, I'll update. Please contact me first.
Contains source code, all in C#.
NO AI.