Sprite Flash Tool

$14
Publisher PulsarX Studio
File size 0.96MB
Number of files 19
Latest version 1.3.0
Latest release date 2023-08-30 10:28:47
First release date 2020-02-06 10:34:11
Supported Unity versions 2018.4.2 or higher
Discord Support | Documentation | Tutorials
This tool is using edited default and diffused unity shaders with option to apply custom color on top of your sprites.
It's a tool that will make your sprites flash with custom color.

🔀 Features:
☆ Flash in Edit Mode (You can flash the sprite in edit mode which will save you a lot of time).
☆ Preview mode (See how applied color actually looks on your sprite in edit mode).
☆ Color Presets (Save colors that you often use).
☆ Multiple Sprites (If your character is made of multiple parts you can include those parts to be flashed simultaneously).
☆ Duration (How long the color will be applied on sprite).
☆ Amount (Applied color transparency).
☆ Decrease Amount Over Time (gradually decrease amount of flashed color based on duration).
☆ Select Material (Default, Diffused).

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🔂Update v1.3
★ Reorderable List (Use Multiple Sprites Feature) for Unity 2020+ fixed.
★ Issue with 'EditorApplication.delayCall' Fixed.
★ Tool is modified to work with any version of Unity (5.6.0f3+)
★ Playmaker Actions Available to download from our website's Documentation Page
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🔂Update v1.2
★ Watch: Sprite Flash Tool v1.2 Overview Video on Youtube.

★ Multiple sprites feature improved:
★ Each Sprite part can be setup with it's own (Flash Color, Flash Amount, Duration, Material...)
★ Sprite parts array is Reorderable now for easier navigation.
★ Added button to flash specific Sprite part.
★ Added button to Flash all Sprite parts.
★ FlashAll() method added.
★ FlashPart() method added (You can flash specific part only that has it's own settings)
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🔂Update v1.1.3
★ Prefab missing material fixed.
★ Flash while in preview mode will now disable preview mode.
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🔂Update v1.1
★ Multiple sprites feature added (If your character is made of multiple parts you can additionally include those parts in a list and they will behave exactly the same as main sprite)
★ Invoking Flash() while GameObject is disabled will not throw an error any more.
★ Setting Duration value below 0 problem fixed.
★ Preview Mode: blue component background color is now disabled, and there is only help box notification on top of the component.

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