Publisher | PulsarX Studio |
---|---|
File size | 2.75MB |
Number of files | 21 |
Latest version | 1 |
Latest release date | 2021-05-25 10:47:15 |
First release date | 2019-05-02 12:52:08 |
Supported Unity versions | 2018.4.2 or higher |
Discord
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Documentation
This Toolkit will provide you with solution for the Physics2D Force Field.
You will be able to modify which objects will be affected by Force Field using
(Layer Filter, Tag Filter, Depth Filter,Trigger/Solid Objects Filter),
and apply custom Force in certain Direction to that objects.
As well as choose Force Mode and Direction Mode
(Constant, Attractive, Push, or animated with Animation Curves)
* Full C# Source Code.
* Simply add the Force Field Component to any GameObject, adjust the settings, and activate it.
* Force Fields does not require any of the components, and can be added to an empty Gameobject.
* Every shape can be adjusted visually in scene view(like colliders).
* Rect, Circle, and Capsule shapes available.
[email protected]
[email protected]
This Toolkit will provide you with solution for the Physics2D Force Field.
You will be able to modify which objects will be affected by Force Field using
(Layer Filter, Tag Filter, Depth Filter,Trigger/Solid Objects Filter),
and apply custom Force in certain Direction to that objects.
As well as choose Force Mode and Direction Mode
(Constant, Attractive, Push, or animated with Animation Curves)
* Full C# Source Code.
* Simply add the Force Field Component to any GameObject, adjust the settings, and activate it.
* Force Fields does not require any of the components, and can be added to an empty Gameobject.
* Every shape can be adjusted visually in scene view(like colliders).
* Rect, Circle, and Capsule shapes available.
[email protected]
[email protected]