Publisher | Piotr T. |
---|---|
File size | 170.30kB |
Number of files | 12 |
Latest version | 1 |
Latest release date | 2020-01-03 12:09:10 |
First release date | 2020-01-03 12:09:10 |
Supported Unity versions | 2018.4.2 or higher |
Simple Volumetric Light & Fog is an asset using raymarching technique to make your scene look beautiful & realistic with couple clicks!
Features:
-Directional Light scattering based on shadow map (supports shadow cascades*)
-Forward/Deferred rendering path
-Volumetric Fog:
-Global Animated Fog used to simulate
global fog & wind
-Altitude dependent dense fog, useful to
create climatic sceneries, custom dense
wavy fog at a specific height
-Fully dynamic - you can change values of
light and fog runtime using scripts!
What you can customize:
-See second YT video where I customize all parameters runtime!
Works with Default Unity Rendering Pipeline only!
Do not support transparent materials
Do not support VR except multi pass rendering
Do not support directional lights with custom cookies
Do not support preview in scene view
Because this effect is computation heavy I do not recommend using this for android because it will probably kill your framerate.
*while my effect supports shadow cascades using them in sceneries with f.e. far mountains sometimes can lead to some graphical artefacts because of how cascaded shadows work (some bleeding through geometry can occur). Because of this, I suggest using 2 or one cascades to get the best result
Your shadow settings have to be:
Shadow Projection - stable fit
Shadowmask mode - distance shadowmask
Only one directional light supported
Features:
-Directional Light scattering based on shadow map (supports shadow cascades*)
-Forward/Deferred rendering path
-Volumetric Fog:
-Global Animated Fog used to simulate
global fog & wind
-Altitude dependent dense fog, useful to
create climatic sceneries, custom dense
wavy fog at a specific height
-Fully dynamic - you can change values of
light and fog runtime using scripts!
What you can customize:
-See second YT video where I customize all parameters runtime!
Works with Default Unity Rendering Pipeline only!
Do not support transparent materials
Do not support VR except multi pass rendering
Do not support directional lights with custom cookies
Do not support preview in scene view
Because this effect is computation heavy I do not recommend using this for android because it will probably kill your framerate.
*while my effect supports shadow cascades using them in sceneries with f.e. far mountains sometimes can lead to some graphical artefacts because of how cascaded shadows work (some bleeding through geometry can occur). Because of this, I suggest using 2 or one cascades to get the best result
Your shadow settings have to be:
Shadow Projection - stable fit
Shadowmask mode - distance shadowmask
Only one directional light supported