Publisher | Piotr T. |
---|---|
File size | 660.34kB |
Number of files | 47 |
Latest version | 1.2.5 |
Latest release date | 2020-07-27 07:25:29 |
First release date | 2019-09-05 11:52:09 |
Supported Unity versions | 2018.4.2 or higher |
WebGL static demo
WebGL city demo
Fast Optimized Post Processing for low-end mobile devices and VR applications
+ Fast & mobile friendly
+ LWRP/URP support (unity 2019.2.1f1+)
+ Default Render Pipeline support
Effects
Bloom - high quality optimized bloom effect implemented using one pass blur method, 250%* faster than post-processing stack
Whole Screen Blur - optimized one pass blur method to make the whole screen blurred (except screen space UI), useful in the main menu, pause menu etc. Takes 0.3ms** to render on my device*.
Lookup table (LUT) - change colours in a scene with one texture (uses 2D texture), this package includes 6 sample textures (neutral lut texture included)
Vignette - the most basic effect, takes a negligible amount of rendering time to apply it to your screen
Chromatic Abberation - basic and fast implementation
Tone Mapping - modify exposure and gamma of your scene
NOT COMPATIBLE WITH HDRP
NOT COMPATIBLE WITH SINGLE-PASS VR
Compatible with Multi-Pass VR
Compatible with Google VR
*tested on Xiaomi Redmi Note 4 (Snapdragon 625 3GB RAM)
**with proper settings
WebGL city demo
Fast Optimized Post Processing for low-end mobile devices and VR applications
+ Fast & mobile friendly
+ LWRP/URP support (unity 2019.2.1f1+)
+ Default Render Pipeline support
Effects
Bloom - high quality optimized bloom effect implemented using one pass blur method, 250%* faster than post-processing stack
Whole Screen Blur - optimized one pass blur method to make the whole screen blurred (except screen space UI), useful in the main menu, pause menu etc. Takes 0.3ms** to render on my device*.
Lookup table (LUT) - change colours in a scene with one texture (uses 2D texture), this package includes 6 sample textures (neutral lut texture included)
Vignette - the most basic effect, takes a negligible amount of rendering time to apply it to your screen
Chromatic Abberation - basic and fast implementation
Tone Mapping - modify exposure and gamma of your scene
NOT COMPATIBLE WITH HDRP
NOT COMPATIBLE WITH SINGLE-PASS VR
Compatible with Multi-Pass VR
Compatible with Google VR
*tested on Xiaomi Redmi Note 4 (Snapdragon 625 3GB RAM)
**with proper settings