Mobile Optimized Post Processing

Piotr T.

(12)
$13
Publisher Piotr T.
File size 660.34kB
Number of files 47
Latest version 1.2.5
Latest release date 2020-07-27 07:25:29
First release date 2019-09-05 11:52:09
Supported Unity versions 2018.4.2 or higher
WebGL static demo
WebGL city demo

Fast Optimized Post Processing for low-end mobile devices and VR applications

+ Fast & mobile friendly
+ LWRP/URP support (unity 2019.2.1f1+)
+ Default Render Pipeline support

Effects
Bloom - high quality optimized bloom effect implemented using one pass blur method, 250%* faster than post-processing stack

Whole Screen Blur - optimized one pass blur method to make the whole screen blurred (except screen space UI), useful in the main menu, pause menu etc. Takes 0.3ms** to render on my device*.

Lookup table (LUT) - change colours in a scene with one texture (uses 2D texture), this package includes 6 sample textures (neutral lut texture included)

Vignette - the most basic effect, takes a negligible amount of rendering time to apply it to your screen

Chromatic Abberation - basic and fast implementation

Tone Mapping - modify exposure and gamma of your scene

NOT COMPATIBLE WITH HDRP
NOT COMPATIBLE WITH SINGLE-PASS VR

Compatible with Multi-Pass VR
Compatible with Google VR

*tested on Xiaomi Redmi Note 4 (Snapdragon 625 3GB RAM)
**with proper settings

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