Publisher | Wolf Pack Games |
---|---|
File size | 2.46MB |
Number of files | 12 |
Latest version | 1 |
Latest release date | 2018-09-18 10:55:13 |
First release date | 2017-11-21 09:47:22 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/6c032771-90f6-4cb8-a5e0-7a9fca6990b3_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/32f6d2c8-d5d3-4a4e-b17e-2b50ff04f2d2_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/289a0b66-3ac5-471e-b754-fc510d1ffd4c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/83647ef6-da9d-4013-8820-a1aba4da1eba_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/f177e5d7-3dc8-4f7a-827c-ffefce07affb_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/fa16aff1-d8cc-4796-a13b-690001858089_scaled.jpg)
Many time have we come across games that do not use a pooling system. Pooling is essential, especially if you are a mobile developer. Pooling saves resources by creating your prefabs at startup and reuses the same objects already created over and over again.
Included:
-GameObject pooler
-Audio Pooler
Included:
-GameObject pooler
-Audio Pooler