Publisher | SWUMP |
---|---|
File size | 837.11kB |
Number of files | 37 |
Latest version | 1 |
Latest release date | 2017-12-04 04:33:23 |
First release date | 2017-08-23 11:44:21 |
Supported Unity versions | 2018.4.2 or higher |
Takes 1 minutes to setup. Easy Button Prefabs and a complete and ready-to-use Touch/Mouse input system.
The buttons are create to simulate the same easy and simple setup as the built in Unity Canvas buttons; add them to the project, set up the visual properties, and finally set the methods and when to trigger them.
Easy to understand user guide inlcuded
Youtube Setup Video: https://www.youtube.com/watch?v=n47AEUgtXUU
The 3 Method Unity Event Tabs The buttons allow for 3 different states to be triggered;
OnPress: Gets fired immediately upon the user pressing the button (I.e. the raycast hitting the button's collider. This only gets fired once per button click.
OnStay: Gets fired every frame that the user keeps his finger on the button
OnLeave: Gets fired once the user takes the finger off the button, by either repositioning the touch/mouse position to no longer be over the button, or ends the touch/mouse button press.
The buttons are create to simulate the same easy and simple setup as the built in Unity Canvas buttons; add them to the project, set up the visual properties, and finally set the methods and when to trigger them.
Easy to understand user guide inlcuded
Youtube Setup Video: https://www.youtube.com/watch?v=n47AEUgtXUU
The 3 Method Unity Event Tabs The buttons allow for 3 different states to be triggered;
OnPress: Gets fired immediately upon the user pressing the button (I.e. the raycast hitting the button's collider. This only gets fired once per button click.
OnStay: Gets fired every frame that the user keeps his finger on the button
OnLeave: Gets fired once the user takes the finger off the button, by either repositioning the touch/mouse position to no longer be over the button, or ends the touch/mouse button press.