Publisher | Bean Studio |
---|---|
File size | 1.21MB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2021-03-23 01:31:11 |
First release date | 2021-03-23 01:31:11 |
Supported Unity versions | 2018.4.2 or higher |
Lets say you want an AI that follows the player as soon as it spots the player or you want an AI to navigate through a city. This asset will find the shortest route in no time. It works well with mesh colliders and rigidbodies unlike some other navigation systems.
Notable features:
1. Set multiple terrains and their respective terrain penalties to prevent the agent from walking on certain parts of the map.
2. Set agent size dynamically
3. Set obstacle proximity penalty to prevent agent from getting too close to obstacles.
4. Set seeker's speed, turning speed and turning distance.
5. Supports all platforms
You may also view a working demo at this web link
Notable features:
1. Set multiple terrains and their respective terrain penalties to prevent the agent from walking on certain parts of the map.
2. Set agent size dynamically
3. Set obstacle proximity penalty to prevent agent from getting too close to obstacles.
4. Set seeker's speed, turning speed and turning distance.
5. Supports all platforms
You may also view a working demo at this web link