Publisher | Patrick Boelens |
---|---|
File size | 3.61MB |
Number of files | 31 |
Latest version | 1 |
Latest release date | 2016-01-19 10:24:20 |
First release date | 2016-01-19 10:24:20 |
Supported Unity versions | 2018.4.2 or higher |
Manual
Shape Drivers is a tool designed to easily control blend shapes by driving them from an array of different properties – no coding required!
You can drive your shapes from any gameobject's:
- Position
- Rotation
- Scale
- Distance to object
- Distance to point
- Legacy and Mecanim animation time
- Mecanim parameter
- Script callback
By having the ability to make any gameobject, including bones, a shape driver you can easily drive corrective blend shapes even from baked animations. Other common effects might include character customization features, facial expressions and fake soft-body effects.
Shape Drivers was made with speed and quantity in mind and has been designed to be as light-weight as possible. It is still extremely powerful though, and allows you to create complex blending hierarchies should the situation demand it. You can even use a script callback to run your own custom logic from within a driver.
Please be sure to check out the manual and video demo for a fuller overview of Shape Drivers' functions.
Shape Drivers is a tool designed to easily control blend shapes by driving them from an array of different properties – no coding required!
You can drive your shapes from any gameobject's:
- Position
- Rotation
- Scale
- Distance to object
- Distance to point
- Legacy and Mecanim animation time
- Mecanim parameter
- Script callback
By having the ability to make any gameobject, including bones, a shape driver you can easily drive corrective blend shapes even from baked animations. Other common effects might include character customization features, facial expressions and fake soft-body effects.
Shape Drivers was made with speed and quantity in mind and has been designed to be as light-weight as possible. It is still extremely powerful though, and allows you to create complex blending hierarchies should the situation demand it. You can even use a script callback to run your own custom logic from within a driver.
Please be sure to check out the manual and video demo for a fuller overview of Shape Drivers' functions.